Date: 20 August 1982 0242-EDT From: James.Saxe at CMU-10A (C410JS30) To: Cube-Lovers at MIT-MC Subject: Rubik's Revenge problem--deep & shallow hypermoves Message-Id: <20Aug82 024233 JS30@CMU-10A> Consider all manipulations of Rubik's revenge as consisting of two sorts of moves, namely (1) shallow moves, which turn an outer layer with respect to the remaining three layers, and (2) deep moves, which turn an outer layer and the adjacent inner layer with respect to the remaining two layers. [For the purposes of this problem, we will regard a manipulation that turns only an inner layer--resulting, for example, in faces that look like XXXX OOOO XXXX XXXX when applied to a solved cube--as consisting of two moves, one deep and one shallow, in opposing directions.] If only shallow moves are permitted, the 4x4x4 simulates a 3x3x3. If only deep moves are permitted, the 4x4x4 simulates a 2x2x2. Define a shallow (deep) hypermove as an arbitrary sequence of shallow (resp. deep) moves. My question is: What is the maximum number of hypermoves required to solve the 4x4x4? Notice that the answer to this question may depend on whether or not one considers identically-colored face centers to be distinct (as Hoey points out, the puzzle is not a group if identically-colored face centers are not distinguished) and on whether or not one worries about the positions of the eight hypothetical stomach cubies. Also, if the minimal number of hypermoves is odd, then it might be important to start with one class of move. That is, it is plausible that sequences of the form SDSDS may be sufficient while sequences of the form DSDSD may not. Jim Saxe