From: genrad!decvax!dartvax!andyb at mit-eddie, Received: by decvax.UUCP (4.12/4.2) id AA26306; Wed, 23 Nov 83 03:10:45 est Date: Wed, 23 Nov 83 03:10:45 est From: decvax!dartvax!andyb Message-Id: <8311230810.AA26306@decvax.UUCP> To: decvax!genrad!mit-eddie!ALAN@MIT-MC, genrad!decvax!dartvax!andyb@MIT-EDDIE Subject: Rubik's cube cornered Cc: ALAN@MIT-MC Alan: Feel free to rebroadcast any of this discussion to the cube-lovers list. (Could you enroll me on the list, also?) Both solutions were generated by "brute force", using a fairly short PL1 program running on a VAX. The solutions are tables which express the information "if the pyramid/cube's state is X, the best move is Y" for all possible states. In that sense, they are optimal solutions, but if you wanted to know the best solution for any particular state, you would have to carry the entire table around with you. Perhaps we could publish the list :-) The Magic Pyramid is the one sold under the name "Pyraminx" -- it's the tetrahedron that rotates in only 4 planes. The cube solution is for corners only, with no reference to centers or edges. You could think of it as a complete solution to the "Pocket Cube", which is a 2x2x2 cube. Glad to help. Andy Behrens (& L. Kelley) decvax!dartvax!andyb