From ronnie@cisco.com Fri Jul 30 00:46:55 1993 Return-Path: Received: from lager.cisco.com by life.ai.mit.edu (4.1/AI-4.10) for /com/archive/cube-lovers id AA01754; Fri, 30 Jul 93 00:46:55 EDT Received: from localhost.cisco.com by lager.cisco.com with SMTP id AA12561 (5.67a/IDA-1.5 for ); Thu, 29 Jul 1993 21:46:49 -0700 Message-Id: <199307300446.AA12561@lager.cisco.com> To: Cube-Lovers@life.ai.mit.edu Subject: Re: Hint wanted for 4x4x4 Date: Thu, 29 Jul 1993 21:46:48 -0700 From: "Ronnie B. Kon" Thanks to all who responded. I haven't yet got what I consider a solution for my problem (shift a slice and resolve is my current method which is slow and ugly) but at least I understand my problem slightly better. A few questions: 1. What is the definition of parity by which commutators are even, but slice turns are odd? I haven't been able to come up with a cube-wide parity. (I know no group theory). 2. How many orbits does the order 4 cube have? I can only think of three (twirling a corner cubie). Then again, I haven't painted the facelets yet, so there could be orbits I haven't begun to see involving them. 3. Would an order 6 cube have any challenge beyond the order 4? I think the answer is no--if you are able to solve the 3-cube and the 4-cube you can solve any cube.