From cube-lovers-errors@mc.lcs.mit.edu Thu Aug 27 22:49:16 1998 Return-Path: Received: from sun28.aic.nrl.navy.mil by mc.lcs.mit.edu (8.8.8/mc) with SMTP id WAA26478; Thu, 27 Aug 1998 22:49:16 -0400 (EDT) Precedence: bulk Errors-To: cube-lovers-errors@mc.lcs.mit.edu Message-Id: <006a01bdd226$d0495920$551a2bcb@mercury> Reply-To: "Bill Webster" From: "Bill Webster" To: Subject: Re: Depicting a cube Date: Fri, 28 Aug 1998 11:54:36 +1000 Hana Bizek wrote: >Unfortunately, I do not have resources to implement this. I don't even >own a glass-topped table! >Here is a challenge for the programmers out there. Can you write an >applet that will slowly rotate my design in order for a viewer to see F, >B, R, L and U faces, then tilt it upward to expose the D face? Do these >moves any way you want, just make sure a viewer can see it all.Thank you >very much. If static, generated images are acceptable, (i.e. if the pattern is more important to your sculpture than its physical realisation in plastic), you could achieve this reasonably easily with a ray-tracer - build the cube model and situate it in a scene with three plane mirrors, or perhaps models of some other reflecting objects for enhanced aesthetics - perhaps even a glass topped table! A free ray tracer is available at www.povray.org I have some source and sample images for cube models if you are interested. Cheers, Bill Webster (haddock@bluep.com)