From cube-lovers-errors@mc.lcs.mit.edu Fri Aug 28 07:25:33 1998 Return-Path: Received: from sun28.aic.nrl.navy.mil by mc.lcs.mit.edu (8.8.8/mc) with SMTP id HAA27336; Fri, 28 Aug 1998 07:25:32 -0400 (EDT) Precedence: bulk Errors-To: cube-lovers-errors@mc.lcs.mit.edu Message-Id: <3.0.32.19980828092911.009738f0@mail.spc.nl> Date: Fri, 28 Aug 1998 09:29:12 +0200 To: cube-lovers@ai.mit.edu From: Christ van Willegen Subject: Re: Depicting a cube Bill Webster (haddock@bluep.com) wrote: >If static, generated images are acceptable, (i.e. if the pattern is more >important to your sculpture than its physical realisation in plastic), >you could achieve this reasonably easily with a ray-tracer.... Hi, my first mailing on this list. I've seen some stuff, and thought it too hard (at the moment). _This_ discussion, however, I can handle! Another way to do this is in VRML. It's quite easy to build up a model of a cube in 3D, including colors. For a sample of what can be done with VRML in combination with a computer program to generate the stuff, go to: http://www.iaehv.nl/users/richtofe/ Follow the link about 'Triplets'. These are 3D models, inspired by Douglas Hofstadter. I have included some examples on that page, as well. It wouldn't be hard to do the same for a cube model. Writing a text file with LRUDTB and ' in it to describe the model, then and generating VRML is not too hard. This has the advantage over PovRAY that you can really rotate the model in space, and look at it in all directions. The mirror idea is nice, but it will mess up the design (Left-Right swap). More thoughts/ideas? Christ van Willegen