From cube-lovers-errors@mc.lcs.mit.edu Tue Mar 30 14:02:52 1999 Return-Path: Received: from sun28.aic.nrl.navy.mil (sun28.aic.nrl.navy.mil [132.250.84.38]) by mc.lcs.mit.edu (8.9.1a/8.9.1-mod) with SMTP id OAA24505 for ; Tue, 30 Mar 1999 14:02:51 -0500 (EST) Precedence: bulk Errors-To: cube-lovers-errors@mc.lcs.mit.edu Reply-To: From: "Noel Dillabough" To: "Cube Lovers (E-mail)" Cc: Subject: RE: Wrist pains Date: Mon, 29 Mar 1999 23:42:38 -0500 Message-Id: <000001be7a68$23427d20$040a0a0a@laptop> In-Reply-To: <10861-36FC8F7D-5994@mailtod-121.bryant.webtv.net> [ Moderator's note: Dame Kathleen Ollerenshaw is mentioned in Singmaster's notes as being one of the first to develop cubist's thumb; Roger Frye also got a wrist sprain as he mentioned on this list in 1981. Repetitive stress injury is nothing to play with, and continuing only makes recovery take longer, so stop now! Switch to a simulator. Simulators I've seen are somewhat less convenient to use than a real cube (though I haven't seen the recent ones), but if that's the case I hope this motivates you to change that sorry state. -- Dan ] As a programmer, I am no stranger to repetitive stress related aches and pains. I even had cubist's thumb way back :) My simulator, puzzler, has mainly a mouse interface and this given enough time can cause you to be rather sore as well. I was wondering if anyone had an idea for a "hands on keyboard" approach that would allow you to naturally move the puzzles' slices. There is a macro interface for the cubes to enter moves in UDFBLR notation, but I am thinking of something that you could, with practice, manipulate a cube in realtime using a keyboard. Any ideas would be appreciated and I'll try my best to implement the best one. If simulators "felt" like a cube when you used them they would be more fun (and move without jamming etc) -Noel