From cube-lovers-errors@mc.lcs.mit.edu Tue Mar 30 19:30:45 1999 Return-Path: Received: from sun28.aic.nrl.navy.mil (sun28.aic.nrl.navy.mil [132.250.84.38]) by mc.lcs.mit.edu (8.9.1a/8.9.1-mod) with SMTP id TAA25856 for ; Tue, 30 Mar 1999 19:30:45 -0500 (EST) Precedence: bulk Errors-To: cube-lovers-errors@mc.lcs.mit.edu Message-Id: <370168C9.9ECB5992@whitewolf.com.au> Date: Wed, 31 Mar 1999 10:14:01 +1000 From: Ryan Heise To: noel@mud.ca Cc: "Cube Lovers (E-mail)" , WaVeReBeL@webtv.net Subject: Keyboard cube [was: Re: Wrist pains] References: <000001be7a68$23427d20$040a0a0a@laptop> Noel Dillabough wrote: > As a programmer, I am no stranger to repetitive stress related aches and > pains. I even had cubist's thumb way back :) My simulator, puzzler, has > mainly a mouse interface and this given enough time can cause you to be > rather sore as well. I was wondering if anyone had an idea for a "hands on > keyboard" approach that would allow you to naturally move the puzzles' > slices. I had some ideas on this once. The first keyboard layout below is easier to learn but the second would be faster once you had mastered it. [QWERTY keyboard] 1) U = r U'= u D'= f D = j R = 7 R'= m L'= 4 L = v F = h F'= g B'= y B = t 2) Any mappings using this set of keys: er ui asdf jkl; The simulator input key should be configurable so you can try out these variations once its written. If you want help implementing it, feel free to ask me - just in case I ever have some free time on my hands! -- Ryan Heise http://www.progsoc.uts.edu.au/~rheise/