From cube-lovers-errors@mc.lcs.mit.edu Tue May 4 16:04:16 1999 Return-Path: Received: from sun28.aic.nrl.navy.mil (sun28.aic.nrl.navy.mil [132.250.84.38]) by mc.lcs.mit.edu (8.9.1a/8.9.1-mod) with SMTP id QAA22965 for ; Tue, 4 May 1999 16:04:15 -0400 (EDT) Precedence: bulk Errors-To: cube-lovers-errors@mc.lcs.mit.edu Message-Id: <009201be95b5$f9cc7d60$70c4b0c2@home> From: roger.broadie@iclweb.com (Roger Broadie) To: Cc: "Frederick W. Wheeler" Subject: Re: Inventing your own techniques Date: Mon, 3 May 1999 23:40:04 +0100 I'd like to return to Fred Wheeler's interesting question (30 March 1999), for its own sake and partly as a prelude to my next posting. The processes I originally used to solve the cube - before I had been introduced to commutators by David Singmaster's little blue book - were based on a principle that formed itself in my head as I explored the cube. I called it "Out and back by a different route". If pieces were moved away from their original position by one process and then restored by a different one, the result would be a process that would only move pieces other than those moved out and back. Then it struck me that the different routes could be based on the obvious processes used in a bottom-up algorithm to move a bottom corner piece into position from the top corner vertically above it, depending on the orientation of the piece. Thus, taking the DLF piece as the one subject to the out-and-back movement, the out trip would take the piece to FLU using front face turns, and the return route would bring it back using left face turns: F U' F'. U' L' U L (1) This process, I discovered, moved an edge piece out of the top layer into the middle, UB > FL, but had no other effect on the middle layer. So, at once, it formed the basis for solving the middle layer. Besides inverses and reflections there is one other essentially different process of this type involving the DLF corner. It takes the piece to the far corner RUB on the out trip: F U2 F' . U2 L' U' L (2) And it too moves just one edge piece out of the top into the middle layer, from a different source position but to the same target position as (1), UF > FL. We can now repeat this approach, using these two processes and their inverses and reflections to take a piece out of the top layer and then return it. That generates a set of upper-layer processes that led me to my first solution. It was not very efficient, but one of these process is very attractive. It results from following (2) above with the reflection of (1) in the diagonal plane FL-BR: F U2 F' U2 L' U' L . L' U L U F U' F' = F U2 F' U' F U' F' (3) It is short, because of the cancellation, very easy to do, because all the turning can be done with one hand, and has a very useful cycle pattern, with an untwisted 3-cycle of edge pieces and a twisting pair of swaps of corner pieces. That leads on to another basic technique: looking at the cycle pattern of a process and seeing what can be done to suppress or simplify some of the cycles. If we take (3) above, by combining it with its reflection suitably applied, we can suppress either the movement of the edge pieces to give a double twist of the corners (4), or the movement of the corner pieces to give an untwisted edge 3-cycle (5): F U2 F' U' F U' F' B' U2 B U B' U B UF(L-, R+) (4) F U2 F' U' F U' F' L' U2 L U L' U L U(F, L, R) (5) There are shorter alternatives, of course, but (4) remains my favourite for the purpose, done as F U2 F' U' F U' F' [twist whole cube parallel to U'] L' U2 L U L' U L Of course, taking powers of a process is one way selectively to eliminate constituent cycles, and (1) above, if done four times, is a triple corner twist, because the edge pieces move through a 4-cycle which is eliminated, one corner piece undergo a twist with no change of position, which is preserved, and the other two undergo a twisted 2-cycle that leaves them in position but twisted. But powers tend to be rather lengthy, as this example illustrates. Then one can look for patterns in processes and apply them elsewhere. (3) above can be thought of as taking DLF up to the top and then round and home again, with the + and - turns of the F face cancelling out. One other process I discovered on the cube using this principle is the following, where M is the turn of the centre slice parallel to R: M2 U M2 U2 M U M2 (UF,UB) (UR, UL) (6) And the structure of (3) transfers directly to the tetrahedron as F U F' U F U F' 3-cycle round the vertical axis and the dodecahedron as F U2 F' U' F U' F' and F U2 F' U F U2 F' edge 3-cycles + corner double-swaps In these I am taking the puzzle to be sitting on a table, with U being the vertex (for the tetrahedron) or face (for the dodecahedron) at the top and F being a vertex or face adjacent to the top pointing towards you. For a discussion of designing 3-cycles using commutators and conjugates, see the message I posted in November 1997, which looked at processes of the type [P, TQT'] where P and Q are turns of layers that are parallel to one another, and T is a turn of a layer transverse to P and Q. These processes yield a result that can be expressed as second-level commutation, as mentioned by David Singmaster. Roger Broadie